This is especially true when the pressure is on as Deathclaws are swarming your Vault and you're trying to move that all important powerhouse of a dweller to the frontline. As it is now some dwellers are standing right next to each other or in front and behind other dwellers as they work or train making it difficult to pick, drag and drop the correct dweller.
It may be a minor issue, but we feel that in some rooms Bethesda ought to have spaced out the dwellers more. The only user issues we found are the same as in the tablet version, sometimes it is difficult (due to character positioning) to pinpoint your click on the right character with the first try. It boots windowed and the controls (mouse click = touch), zooming with the mousewheel and all of the interface scrolling is very intuitive. As a result we grew tired off it after a few intense months of Overseer fun, but now the game has gotten several chunky updates (most recently to 1.7) and as it released on PC we saw that as the perfect opportunity to return and see what's different.įirst of all, let's consider how this made-for-tablets free-to-play game works on PC. An excellent management game but one that lacked lasting appeal and end game excitement. Last summer we were completely engulfed in Fallout Shelter.